Binding one connection to one entity

After the bind, packets the session does not handle go to the entity, and the entity pushes over that connection

Binding one connection to one entity After the bind, packets the session does not handle go to the entity, and the entity pushes over that connection game client · one connection · Architecture component game client one connection session · stands for the connection · binding session stands for the connection player p1 · Actor · binding player p1 Actor packet forwards pushes binding

The bind comes after authentication

  • • Before the bind only the packets the session knows are handled. There is nothing to forward the rest to, so authentication comes first.
  • • What is bound is the connection, not the entity. The entity outlives a dropped connection, and a client that returns binds to the same entity by the same id.